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The best way to add some flavor to Red Larch without significantly modifying the adventure is to add in a significant event that's going on as the PCs arrive. If you're jumping ahead to the beginning of the adventure, that is still a fun thing to see in the center of your otherwise happy hommlet. Fill Out Red LarchĪs written, there isn't very much interesting about Red Larch until the sink hole appears in the street. If you are playing in Princes of the Apocalypse you probably want to stop right here. Please note, this article is going to be packed full of spoilers. It's a good way to introduce players to the Dessarin Valley or D&D 5e in general. This chapter includes a number of small adventures intended to get level 1 PCs to level 3 so they can begin the main part of the campaign. We're going to start by focusing on Chapter 6 of the book. The following tips can help you and your group make the most out of this adventure. Since this adventure doubles as both a big home campaign adventure and the D&D Adventurer's League spring 2015 Encounters adventure, it's likely to see a lot of use. Today we're going to focus on some tips to help you make the most of this adventure as you run it. Princes is a fantastic companion to the rest of the 5e sourcebooks and a great way to dive deep into a long D&D 5e campaign. These are all fixable, however, and do little to harm an otherwise great adventure. The hooks that move PCs from place to place go from weak to non-existent and it isn't clear why PCs would ignore the connections between the lower-level haunted keeps and the much higher level dungeon nodes below. There's always things to quibble about, of course. It's a solid well designed product with a lot of material, some great villains, and an interesting story.
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The overlords at Sly Flourish don't do product reviews but if they did, they'd give Princes of the Apocalypse a big thumbs-up. It's also the first adventure written after the full release of the 5th Edition Dungeons and Dragons sourcebooks making it more solid and consistent than the material we saw in the Tyranny of Dragons adventures. Princes of the Apocalypse is Wizard of the Coast's second major campaign adventure after the two Tyranny of Dragons adventures, Hoard of the Dragon Queen and Rise of Tiamat. New to Sly Flourish? Start Here! Prince of the Apocalypse: Running Chapter 6
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